Hey mate, wow, I didn’t expect my game to be analysed in such detail. It’s really nice to see! But I’m afraid I didn’t put that much depth into these elements myself, although it seems I really should have. I was just trying to draw icons for the most popular programmes used by hackers, like Hydra brute force or the Heartbleed exploit. But I liked your ideas so much that I’ll definitely take them into account when I’m finishing off this game)))
Thanks for your feedback. Regarding the choice of dialogue options — these are your lines. I wanted the player to carefully choose what to say to a particular opponent in order to defeat them and progress further. But I agree that I didn’t manage to convey this very well through the gameplay.
I love the art style and the way you made the bosses. I enjoyed the dialogues too. Bullet hell is named aptly, it gets HARRRRD. Some form of indication that an enemy is about to fire could be nice, so the player could maybe plan their movement a bit. Overall, it's a great entry!
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Here is what I think the items mean/do
God Mail: It is like a spam email to the computer and whoever you use it against sees it as their top priority to check the mail
Hydra Heads: I think this is just brute force, trying again, and again, and again, until it works
Melted heart: Appeal to emotion, if the entity seems like it would appeal sensability or lies then this will work
Rootik: This is telling it you're inside and it is fruitless to try to get it out
Logic Bomb: This is telling the cpu system something that doesn't make sense, something that makes it's functional code unfunctional, It breaks it
That is my Interpritation at least
Hey mate, wow, I didn’t expect my game to be analysed in such detail. It’s really nice to see! But I’m afraid I didn’t put that much depth into these elements myself, although it seems I really should have. I was just trying to draw icons for the most popular programmes used by hackers, like Hydra brute force or the Heartbleed exploit. But I liked your ideas so much that I’ll definitely take them into account when I’m finishing off this game)))
Thanks for playing it, and I hope you enjoyed it!
I like the gameplay. Dodging with the mouse is pretty fun haha.
I never really understood what the items do though, but I kind of understood which one to pretty thought the context.
Thanks for your feedback. Regarding the choice of dialogue options — these are your lines. I wanted the player to carefully choose what to say to a particular opponent in order to defeat them and progress further. But I agree that I didn’t manage to convey this very well through the gameplay.
I love the art style and the way you made the bosses. I enjoyed the dialogues too. Bullet hell is named aptly, it gets HARRRRD. Some form of indication that an enemy is about to fire could be nice, so the player could maybe plan their movement a bit. Overall, it's a great entry!
Thank you for your feedback, it’s lovely to hear! After the jam, I’m going to finish the game, and I’ll take your suggestions on board)))